Introduction to Human-Computer Interaction Design
Scott Klemmer
Course Description
I. INTRODUCTION
II. DISCOVERY
-  Interviewing
-  Other Strategies
III. USER-CENTERED DESIGN
-  Design for People
IV. PROTOTYPING
-  Brainstorming
-  Wizard of Oz
V. HEURISTIC EVALUATION
-  Some Heuristics
-  How and Why
VI. DIRECT MANIPULATION
VII. REPRESENTATION MATTERS
-  Good Representation
VIII. VISUAL DESIGN
-  Type Matters, Part 1
-  Type Matters, Part 2
IX. INFORMATION DESIGN
-  Color
X. EVALUATING DESIGNS
XI. CONDUCTING USER STUDY
XII. COLLABORATION ON THE WEB
-  Wisdom of the Crowds
-  Challenges
FINAL PRESENTATIONS
MOBILE WEBAPP DEMOS
-  Fall 2010 Demos