
Introduction to Human-Computer Interaction Design
Scott Klemmer
Course Description
I. INTRODUCTION
II. DISCOVERY
 Interviewing
 Other Strategies
III. USER-CENTERED DESIGN
 Design for People
IV. PROTOTYPING
 Brainstorming
 Wizard of Oz
V. HEURISTIC EVALUATION
 Some Heuristics
 How and Why
VI. DIRECT MANIPULATION
VII. REPRESENTATION MATTERS
 Good Representation
VIII. VISUAL DESIGN
 Type Matters, Part 1
 Type Matters, Part 2
IX. INFORMATION DESIGN
 Color
X. EVALUATING DESIGNS
XI. CONDUCTING USER STUDY
XII. COLLABORATION ON THE WEB
 Wisdom of the Crowds
 Challenges
FINAL PRESENTATIONS
MOBILE WEBAPP DEMOS
 Fall 2010 Demos