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Rating Scales and Graphs
Introduction to Human-Computer Interaction Design
Lecture 28 of 43
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History of HCI, Part 1
History of HCI, Part 2
Participant Observation
Interviewing
Other Strategies
Design for People
Design as Simulated Annealing
Goals and Objective Functions
Prototyping as Communication
Functional Fixation and Parallel Prototyping
Conformity v. Novelty
Brainstorming
Wizard of Oz
Some Heuristics
How and Why
The Gulf of Execution and The Gulf of Evaluation
Map Interface Controls
Command Line versus GUI
Good Representation
Representational Shifts
Attention, Stress, and Risk
Type Matters, Part 1
Type Matters, Part 2
Matching Semantics and Visual Layout
Interlaced Browsing and Navigation
Design for Glanceability
Color
Rating Scales and Graphs
Evaluation Strategies
Designing User Studies
Participants and Tasks
Chi-Square Test and Probability
Goals, Tasks, and Details
Capturing Results and Recruiting
Setting Up, Debriefing, and Summarizing Results
Introducing Controlled Web Experiments
Designing Software for Collaboration
Collocation versus Remote, Part 1
Collocation versus Remote, Part 2
Wisdom of the Crowds
Challenges
Fall 2010 Presentations
Fall 2010 Demos
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